Clinq

Cocktails for one or one hundred



clinq_one

We enjoy a cocktail every now and then. Some nights we might even have two. Finding recipes for cocktails isn’t exactly difficult, at our last count there was about fifty squizzilion websites and about the same number of apps available to download. But we thought they were all a little bit ugly, and a bit ‘samey’.

So we had the idea to make a cocktail app that instead of giving you confusing numbers and measures, Fl OZ, MmLs, splishes, splashes and dashes we’d make one that used ratios – nice and simple – very friendly for visual folks like us.

We also decided that generally speaking, the cocktails you choose are dictated by the base spirits you have to hand, for example “I have a bottle of vodka in the freezer”, instead of “I have 75mls of Maraschino liqueur, half a bottle of Gomme syrup and three egg white”. So the user journey starts with the base booze, then you pick a glass, be it martini, highball, lowball or hurricane, and finally you’re given a list of cocktails based on those criteria.

Tapping on a recipe brings up the ratios of the different ingredients, tap again and you’ll see ingredients labelled, once more and you’ll see the instructions. Simple.

clinq for iPhone available here …

 

clinq_two

clinq_three

clinq_four

iPhone first release

Clinq was originally built using Phonegap which is a clever wrapper that allows you to take an application built using standard web technology, HMTML, CSS and Javascript and package it up as a smartphone app, in this instance an iOS.

The cocktail recipes – ingredients, quantities and colours are all stored in JSON files then all the lists and pages are created dynamically with Javascript and jQuery Mobile. CSS3 animations and SVG graphics and sprites mean that everything looks nice and crisp on retina screens but without clogging up devices with huge files.

iPad first release

The first iPad version of Clinq was built as a native application with Objective C so while the JSON files for the recipes and ingredients and the graphics and sprites could be re-used from the iPhone first release, the app essentially was re-written from scratch. Your average user wouldn’t notice any difference between a web and a native app, but some subtle things like the speed and fluidity of the animations are worth the leg-work in going native, if you’ve an eye for these things!

iPad second release

Quite rightly, Apple are constantly improving their iOS’, adding new features, fixing bugs and improving performance etc.. What this means is that old applications need to be tested and fixed regularly to make sure everything still works, so with the release of iOS 8, Clinq was given a check over and new release to make sure it played nicely with the new operating system.

iPhone future release

In the middle of 2014 Apple released their new programming language for apps, Swift. Swift doesn’t entirely replace Objective C, in fact it can work alongside existing Objective C code but seeing as the iPhone version of Clinq is achingly old it seemed like a good excuse to give the new language a whirl. iPhone clinq is currently being written, again from scratch, in Swift also taking into account the new device sizes available within the iPhone range.

Download clinq for iPad